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Zhayolm Remnants Strategy (Homingmissles)

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Zhayolm Remnants Strategy (Homingmissles) Empty Zhayolm Remnants Strategy (Homingmissles)

Post by Famfryt Tue Feb 02, 2010 9:08 am

Floor 1

Alot of people waste time on this floor farming wp/ja/ma/sj for everyone that could use it. The key to this zone, as in many zones in salvage, is getting only what you need to get the job done. Typically a group of 6-7 will farm the 4 inner rooms of each wing (allowing for 6 weapons, 5-6 JA, 5-6 ma, 5 SJ after factoring in the starter chest). One member can head to the NE portal by the time you get to the raptor room, and zone up the moment the 2nd cell dropping bugard dies. Note that only 50% of the mobs in this zone drop cells, the others are duds. .dat mods can help show which are which to save a few extra minutes. Typically a good group and clear the 4 inner rooms and zone up in around 9-10 minutes.

Zhayolm Remnants Strategy (Homingmissles) Zhayolm_remnants_1

Floor 2

Upon zoning up to the NE room of the 2nd floor, the brd will pull all the lizards to the melee, and the alliance will clear them out safetly, passing/lotting in order. Note that the 3 members designated to be the "full unlocked" members to pop the 5th floor NM frog will lot the first 3 cells of each type! After the lizards are dead, kill the freshly popped Mamool Ja, and then use either ranged or rings in the Socket to pop the first Madame of the zone.

Note: Madame tactics - Melees with stand in one spot attacking the madame. The rdm will stand at max casting range from the melee, keeping buffs on them and debuffs on the madame. The brd will sing between TP moves. When charmga occurs, the brd will lullaby the melees, and the rdm will gravity the madame. Note that spamming sleep on the madame is a good way to reduce TP moves. Keep DoT on the madame and ensure your rdm/brd dont get charmed for a fast fight.

After the madame is dead, move to the last 3 wings and kill a couple cell mobs to complete your 3 full unlocked designated members' armor sets. Use a card to pop Jacko in the Slot in the NW wing and zone up (after an update this NM now MUST be killed).

Zhayolm Remnants Strategy (Homingmissles) Zhayolm_remnants_2

Floor 3

If you hit this floor in under 25-26 minutes, you can hastely farm the first 2 west rooms for 3 mp and some stats while someone heads to zone up to 4th floor. The reason to do this is the 4th floor madame pop condition is zoning to 4th floor North in under 30 minutes. You can then use the Mamools on the 4th floor to get the remaining stats you need (they dont drop mp), killing the wrong rampart to continually zone back to the 4th floor for more stat cells.

If you dont have that much time, just clear the entire west wing to fully unlock your members for stats/hp/mp and pop the west wing Frog. This frog drops nothing, but adds to the NM count to pop the 6th floor madame. After the madame dies, zone up the NORTH portal. (note: it takes a while to walk from south to north, so send someone to the portal when you hit the main southern room. They should reach the portal by the time you finish off the room/madame).

Zhayolm Remnants Strategy (Homingmissles) Zhayolm_remnants_3

Floor 4

If you zoned to this floor withing 30 minutes of entering the zone, you can kill the Porrogo madame pop for 3 lvl 15 armor. If not, just kill the appropriate Rampart and zone up to the next floor. Note the rampart you kill unlocks the portal and killing the wrong one warps you back to Floor 4. The ramparts change by day:

The day you enter the Salvage run determines which rampart you need to defeat in order to activate the teleport:
Defeat First Rampart if you entered on Firesday or Earthsday.
Defeat Second Rampart if you entered on Watersday or Windsday.
Defeat Third Rampart if you entered on Iceday or Lightningday.
Defeat Fourth Rampart if you entered on Lightsday or Darksday

Zhayolm Remnants Strategy (Homingmissles) Zhayolm_remnants_4

Floor 5

If you fully unlocked your 3 members, the 5th floor madame should be up in his room and waiting to be killed. The gears in the way to his room are a pain in the ass. Typically the thf will sac this room while everyone heads to the madame room at bottom of H-7. It is also wise to send another person to the portal as the thf sacs, so you can zone up the moment the madame dies. Note the Ramparts in the madame room do not aggro.

Zhayolm Remnants Strategy (Homingmissles) Zhayolm_remnants_5

Floor 6

After zoning up and killing the madame here, you can begin clearing the gears and chariot to unlock the door to the boss. Note that the gears will not spawn till the chariot is attacked/pulled. Typically a person will sac the chariot and die in a safe spot while the rest of the party (who is waiting in the inlet to the south) focuses on pulling/killing the newly popped gears. Note the map below is incorrect. The gears spawn vertically (8 gears total), evenly spaced, and move left to right continuously in a set path.

Special Note: These gears are immune to sleep! Fast pulling is a must with so much to kill, so keep them coming, but be sure to bind/gravity links, as sleep doesnt work on this floor. Note that the chariot does not link or aggro.

After the gears are dead, kill the chariot and zone up. It is sometimes a good idea to 2 hour the chariot to save time, as he is much safer to deal with than the boss, but still has alot of HP.

Zhayolm Remnants Strategy (Homingmissles) Zhayolm_remnants_6

Boss: Battleclad Chariot

This boss can be very nasty to low man due to his 4400 needles move discoid. Discoid is centered around the target and goes out to a range of 10'. A good strat for this is to have the tanks fight it head out, and have everyone else stand exactly 9' away from the tanks at a 30 degree angle. The angle ensures everyone doesnt get hit with conal AoE, and the distance ensures you are out of range of his normal chariot attacks, but in range for Discoid. Note that discoid is magic damage and is reduced by shell.
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Zhayolm Remnants Strategy (Homingmissles) Empty hrm

Post by Mamoan Mon Feb 08, 2010 2:59 am

first off, everyone needs to bring sneak and invis meds. very important.

1st Floor - Salvage dat mods will provide the correct 2 mobs that we need to kill in each of the 4 inner rooms. we'll kill the correct 2 and avoid the other 2 if possible to move faster. The thf (wolf) will head to the NE porter room, its the cock wing. invis up and head there just as we are killing the last inner room.

2nd Floor - we'll zone up with lizards all around, lux you gotta be pro and meripo style pull these just as you pull on the first floor. the thf will be required to dd as we'll only have mnk sam thf for dmg. Careful with links as 3 can instantly kill u with the hp you have. expect to fast cure when links occur. darkness skillchain is essential on this floor and not at all on the 1st floor.

there is a trick with the 2nd floor, once we killed the first frog NM. we'll move to the other sections. sneaking up for lizards and invis up for wyverns. we'll move to the LEFT side of that room. where 3 mobs will be. 2 are droppers and 1 drops nothing. this is the fastest way to go through this. keeping up with the group is the main thing. you lag behind, you lag the group behind. lots of running involved.

3rd floor is filled with mamool - we'll head west. these mamool die extremely easily. 1 ws will do 80% of their health. feel free to link them and bring to camp for horde. make sure TH is on each mamool. we need atleast 3 mp to drop before we zone up. MNK may need to hundred to make it in time. we would probably only have 5 mins on this floor to clear 2 rooms. Best if the thf rounds them up and brds stand by for that horde. be quick about it. all the while Gkool is making his way to the north porter, waiting to warp us at the 29min and 40second mark.

4th floor - hopefully we'll be here at the 30min mark and the NM will pop. The nm is surrounded by nq frogs. camp will be to the east of where we ported up. Wolf will flee to aggro the whole room and die somewhere safe while mam chi blasts the nm and brings to camp for the kill. Once done we'll spend time farming this 4th floor for stats and hp we need by rezoning back to the floor to repop mobs.

5th floor - Wolf will PD the gears while the rest of us run south far into the hallway, wolf will die just inside the hallway at the top of the stairs. awaiting a raise as we begin to fight the 5th floor frog.

6th floor - easy kill, large room to kite the frog during charm phase. the chariot here doesnt aggro or link. once frog is dead, wolf will sac the chariot which will cause gears to spawn. rest of us will start clearing gears while wolf dies in a safe spot. THESE GEARS CANT BE SLEPT but can be bound or gravitied. BRD pulls and 1 rdm can bind. try to pull next gear at 30% of current gear.

We really need to move fast here. You should have an overview now of what it will be like. So when i ask you to do something, you wont be totally lost.


Last edited by Mamoan on Mon Feb 08, 2010 6:11 pm; edited 1 time in total

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Zhayolm Remnants Strategy (Homingmissles) Empty Re: Zhayolm Remnants Strategy (Homingmissles)

Post by Famfryt Mon Feb 08, 2010 1:02 pm

Is it neccesary to wait until 29:40 to zone up? I thought we could just zone up less than 30 mins and the NM will pop.
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Zhayolm Remnants Strategy (Homingmissles) Empty yeah

Post by Mamoan Mon Feb 08, 2010 3:43 pm

yeah we can, but its better to spend as much time we have to farm 3rd floor for cells hp and etc so we dont have to spend that time farming it on the 4th floor. As it is more complicated on the 4th floor.

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Post by Mamoan Tue Feb 09, 2010 3:41 pm

1st floor - 5 mins too slow, Wolf needs to pull additional Ziz magic dropper just as we are heading to raptor, this saves us all from running back to that ziz wing as we did. Wolf now knows exactly where to port up, as we head to bugards and begin pulling. Wolf is already heading to the Ziz section to await zone up.

6th floor - i dont think faure knew it was ok to kite through the whole room. hence why he died. Reminder - chariot doesnt aggro or link.

Boss - Gotta be quick and get into position. too far and u'll kill us all. too close and u'll get unnecessary dmg to you. If you weakened, dont be within discoid range. just stay far back.

BRDs - need to learn to time your songs, with frogs and chariots. Water bomb and chariot aoe, u wait until they tp. Sing 1 song and back out, rinse and repeat.

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